Wow it took me forever, but I’m finally done CxM! I honestly don’t know why it took me this long, but I think I’ve been having the attention of a goldfish lately and have been jumping between visual novels mid-game as of late ;;; BUT I’ve stopped doing that now, so I should be back on track! Anyways, here’s a quick post on my thoughts of the game and its characters~
Done Psychedelica of the Black Butterfly! Man I am on a ROLL with finishing my second vita otome game already. To be honest, the portability of the vita for games like VNs is perfect.
Before I go further, I would like to say a HUGE THANK YOU TO ILINOX (from her game posts here & CD posts here) who essentially translated the entirety of the game on her blog. Without her posts, I would never have been able to experience, play and understand this Japanese otome game. Thank you, thank you, thank you
(I love you)
Before I get too mushy with the gratitude haha, I’ll delve right into some quick spoiler thoughts I had of the game. This isn’t a review or anything, so this shall be pretty informal (you have been warned!) SPOILERS GALORE:
Now for some of my spoiler thoughts and critiques on the different character routes (I’m not bashing, I’d love to discuss and have my eyes opened if I missed something!) I’ll quickly go over plot holes / things I wished they expanded on first though.
My first PS Vita game! What a different experience compared to playing on the PC or even mobile. I really like the portable handheld aspect and it’s also better than the mobile screen. The only reason I got the vita recently was to play VNs and otome games (I mean look how many are coming out this year alone!). So while it sucks that the vita is dead as a console in the West, I hope VNs won’t stop getting localized at least
(pls Aksys I really need Fatamoru’s vita version, I’ll do anything)
Anyways, Code Realize! While by no means perfect (in regards to pacing issues… I’ve fallen asleep a couple times while playing oops), it was still a really nice ride as a whole!